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De-Ja II kansikuva

De-Ja II

1992 · ELF Corporation

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Kuvaus englanniksi

Like its predecessor, De-Ja II is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology.

Tarina

De-Ja II starts after two years from events of the previous game. The young researcher and archeologist Hatsushiba Ryuusuke has solved the mystery of the ancient staff and revealed machinations of the Japanese Archeological Society's director.
Although he is famous now, Ryuusuke continiues his researches, and soon enough an old archeologist, Jinguuji, contacts him and asks his assistance in revealing the secrets of Palau's shrine. Ryuusuke, accompanied by Jinguuji's beautiful daughter, Himiko, is going to find the truth which is said to be able to turn the Universe from inside out...

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