.Hack//Quarantine
2003 · CyberConnect2
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Kuvaus englanniksi
The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Tarina
Fresh off the victory against Gorre, Kite finds Elk still searching for Mia. Kite has no information, so Elk continues his search. Kite then moves on to the newly opened Ω Server to discuss the next move, but the server crashes, forcing Helba to connect everyone to her mirror server. Helba's server has all the same functions, except the server looks like Net Slum. Now that they are relatively safe, Helba says that the Wave is still moving and that she will work on a vaccine to defeat it. Lios then orders Kite to measure data fluctuations by going to Ω Bigoted Snowflake's Capsule.
Shortly after getting the data for Lios, it is reported that the Nizato University Hospital, the place Yasuhiko is being hospitalized in, suffered a blackout. Kite does not have much time left. Luckily, he gets another clue from Net Slum resident Spiritas, who tells him of Harald having something to do with Σ Screaming Wind Sand's Fate Castle. At the bottom is yet another room, this time with a lone tree at sunset and another Epitaph fragment.
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