Interphase
1989 · The Assembly Line
- Julkaistu 31.12.1989
Kriitikot
Ei vielä arvioita
Pelaajat
Ei vielä arvioita
Pelipoletti
Ei vielä arvosteluja
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Kuvaus englanniksi
In a dystopian cyberpunk future, The Dreamtrack Corporation has cornered the entertainment market, selling DreamTracks, dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is Chad, a DreamTrack Dreamer who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, Kaf-E, agrees to break into the building physically, while Chad enters a virtual reality world, inspired by Neuromancer, in order to hack into and disable the computer-controlled defences.
The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.
The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.
Kuvat ja videot
Kuvakaappaukset
Pelaajien arvostelut
Ole ensimmäinen arvostelija
Kukaan ei ole vielä arvostellut peliä Interphase. Kerro muille, onko se pelaamisen arvoinen.
Arvioi esimerkiksi
- Ammuskelun tuntuma
- Taktinen syvyys
- Pulmien laatu
- Pelattavuus
- Grafiikka
- Ääni ja musiikki
- Hinta-laatu
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