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Kuvaus englanniksi
Quest64 Hard Mode at it’s core is a difficulty mod of the original story that ended up getting many more changes beyond just difficulty.
A shortlist of most notable features would be
- UI Hud is always visible.
- Stat Growth and Stat Caps are changed.
- All Monster stats are modified (Most cases being 1.5X rounded up).
- Some Monsters were given specific tweaks to make them much harder than the average.
- All “Spirits” are in new locations.
- Some Treasure Chests have had their contents altered.
- Many spells altered, Rebalancing, Deleted, some New Spells entirely.
- Each “Element” is more closely balanced, so that players don’t feel forced to go Earth/Water.
- Item Effects changed
- 6 New “Items” added (2 of them have a default Icon of “White Wings” as I’m not a sprite artist)
- Unused BGM’s have been used in certain areas.
- The Start of leaving the Monastery is faster.
- Mammon’s World Changed Slightly.
- And more…
A shortlist of most notable features would be
- UI Hud is always visible.
- Stat Growth and Stat Caps are changed.
- All Monster stats are modified (Most cases being 1.5X rounded up).
- Some Monsters were given specific tweaks to make them much harder than the average.
- All “Spirits” are in new locations.
- Some Treasure Chests have had their contents altered.
- Many spells altered, Rebalancing, Deleted, some New Spells entirely.
- Each “Element” is more closely balanced, so that players don’t feel forced to go Earth/Water.
- Item Effects changed
- 6 New “Items” added (2 of them have a default Icon of “White Wings” as I’m not a sprite artist)
- Unused BGM’s have been used in certain areas.
- The Start of leaving the Monastery is faster.
- Mammon’s World Changed Slightly.
- And more…
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