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Kuvaus englanniksi
The game was inspired by designer Brad Stewart’s experience with helping a hot air balloon’s ground crew, while he was in college, and was planned to be a race between two balloons (with a 2-player option). Although the artwork depicts WWI-era biplanes/triplanes, none were planned.
The playing area is 2 screens high and 27 screens wide.
Although nearly finished and showcased at the Winter CES in 1983, the game was never released.
The playing area is 2 screens high and 27 screens wide.
Although nearly finished and showcased at the Winter CES in 1983, the game was never released.
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