Siirry sisältöön
Pelipoletti
Sorcerer kansikuva

Sorcerer

1984 · Infocom

Kriitikot Ei vielä arvioita
Pelaajat 71/100 5 arviota
Pelipoletti Ei vielä arvioita

Kirjaudu, niin voit lisätä pelin hyllyyn, antaa peukun ja tilata julkaisumuistutuksen. Kirjaudu

Tietoa pelistä

Kuvaus englanniksi

Many centuries ago, the Earth was ruled by Sorcerers and Wizards. They possessed mystical powers capable of both good and evil. The most respected influences in the land were from the good Sorcerers. This fact continually disturbed the evil Wizards, and they eventually decided to use their power to conquer the countryside and enslave its people. They devised a plan to systematically eliminate the good Sorcerers by sending wave after wave of diabolical creatures to ravage the world.

As the bravest of the good Sorcerers you have been asked to destroy these forces and save the planet. As a reward for your bravery: whenever you overcome or destroy a creature, you will receive a treasure.

Knowing your bravery the Wizards have done everything within their power to keep you from succeeding. They don't believe you will survive their first three waves of evil, but just in case you do they have several surprises waiting, Only you can discover through bravery and talent how evil they can become.

To give you more power over the Forces of Evil the good Sorcerers have provided a magical Flying Platform. When you start on your journey you should first catch this elusive platform. You can continue without it, but only the foolish would dare to do so. Once on the Flying Platform you can go anywhere on the screen to avoid or destroy the enemy. The good Sorcerers have also given you four lives to use against the Forces of Evil.

Tarina

In your late youth you left home to join the Guild of Enchanters. After years of schooling, you achieved the rank of Apprentice Enchanter. In fulfillment of an ancient prophecy, you were sent to find Krill, an evil warlock who had loosed a pestilence upon the land, and who threatened the very existence of the Circle of Enchanters. Only someone guileless and inexperienced in the ways of magic could slip into Krill’s realm unnoticed.

By defeating Krill, you earned a seat on the Circle of Enchanters, sitting at the right hand of your mentor, the leader of the Guild, Belboz the Necromancer. Several years have passed, and you have grown very close to Belboz as you studied under his tutelage, learning the ways of magic from one of the world’s most learned practitioners.

But lately, Belboz has seemed troubled, preoccupied, withdrawn... small things only a friend would notice. You have even heard frightening noises coming from his chamber, and the voices of conversation when Belboz was supposedly alone. His temper has seemed short the last few days, and the look in his eyes sends cold shivers down your back. Could some evil spirit be at work here? You are sleepless from worry—Belboz is possibly the most powerful Enchanter in the kingdom. If his powers were used by the forces of darkness instead of the forces of light, who knows what would result?

And now, unbeknownst to you, Belboz has vanished.

Kuvakaappaukset

Arvostelut

Pelistä ei ole vielä arvosteluja. Kirjoita ensimmäinen!

Kirjaudu, niin voit kirjoittaa arvostelun. Kirjaudu

Keskustelut Pelisalissa

Tästä pelistä ei ole vielä keskusteltu. Kysy, vinkkaa tai jaa koodit.

Aloita keskustelu pelistä

Samassa sarjassa

Samankaltaiset pelit