Origin Systems
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Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Uusi
Wing Commander III: Heart of the Tiger - 30th Anniversary Edition
2026
Uusi
Wing Commander II: Vengeance of the Kilrathi - 35th Anniversary Edition
2026
Uusi
Privateer 2: The Darkening - 30th Anniversary Edition
2026
Uusi
Wing Commander: 35th Anniversary Edition
2026
Uusi
Wing Commander Prophecy: 30th Anniversary Edition
2026
Uusi
Wing Commander IV: The Price of Freedom - 30th Anniversary Edition
2026
6,2
Ultima IX: Ascension
1999 Avoin maailma
Wing Commander: Secret Ops
1998
Longbow 2
1997 Co-op
7,7
Wing Commander: Prophecy
1997 FPS
8,1
Ultima Online
1997 MMORPG
Ultima VIII: Gold Edition
1996 Isometrinen RPG
8,0
Crusader: No Regret
1996
8,6
AH-64D Longbow
1996
7,9
Abuse
1996 Selviytyminen
7,6
Wing Commander IV: The Price of Freedom
1996
7,4
Crusader: No Remorse
1995
7,2
BioForge
1995
Wings of Glory
1995
8,0
Wing Commander III: Heart of the Tiger
1994
6,7
Wing Commander: Armada
1994
Pacific Strike
1994
Super Wing Commander
1994
Metal Morph
1994 TPS
9,1
System Shock
1994 FPS
7,0
Ultima VIII: Pagan
1994
ShadowCaster
1993 FPS
Ultima: Runes of Virtue II
1993 Isometrinen RPG
Wing Commander Academy
1993
8,9
Wing Commander: Privateer
1993
8,0
Strike Commander
1993
7,9
Ultima VII: Part Two - Serpent Isle
1993 Isometrinen RPG
7,3
Ultima Underworld II: Labyrinth of Worlds
1993
Ultima V: Warriors of Destiny
1992 Isometrinen RPG
9,0
Ultima VII: The Black Gate
1992 Isometrinen RPG
8,3
Ultima Underworld: The Stygian Abyss
1992 Hiippailu
Hinnat: IsThereAnyDeal